

You see, Korean gamers love StarCraft - it's part of their regular TV scheduling for god's sake - and they've had nearly ten years to imagine how they'd change it if they were king. In short, I witnessed the birth of a nerd-fury. Occasionally a suspicious or aggressive question would emerge, made more blankly hostile by the translation. That said, it was interesting to note the tone of the crowd, after the initial hooting and cheering died down. It was, without crawling too far up Blizzard's arse, the greatest RTS of its time, and if you can suffer the dated graphics, it's still among the best.īy revealing the game in Seoul, Korea, the master tacticians at Blizzard chose the friendliest ground possible for their announcement. StarCraft had an elaborately constructed universe, finely tuned combat and a cracking story. It was the combat between these three very different races that was the basis of StarCraft, and it was the fine balance between their very different modes of combat that made it so breathtakingly unique. The Protoss gained psionic powers that singularly failed to stop them from waging civil war, while the Zerg were given advanced parasitic powers, turning them into a hive-like plague, wiping out or infesting everything in their path. The Protoss and the Zerg are enhanced alien races given an evolutionary leg-up by a meddling superrace called the Xel'Naga. The Terrans - human colonists - are torn apart by civil war and find themselves stuck in the middle of a war between the Protoss and the Zerg.

Alternatively, you may use 's or my personal Streamlabs Tipping page to send donations.In 1998, Starcraft told the story of three races in conflict, and it went a little something like this. The site has a Patreon Page if you would like to support the site. Thank you very much for your willingness to support the site. Please contact me with any suggestions you may have. I'm always looking to make the site better and more informative. I have some suggestions/tips/other information to add.

This has been a very common request for the site, however, I have shied away from including such information for a number of reasons: You should recommend army builds for various composition/map/commander combinations Please report page-specific errors using the links provided at the top of each data page.

I can provide almost any data you are looking for, for any difficulty level too, although it may take some time to find it. Please contact me and I'll do my best to provide you with the data you request. I use a custom Replay Interface that I have written, exclusively for the content on this site. What Replay Interface do you use for your game casts? How did you get this data?Īll the data on this site was personally obtained by myself by looking through the map files and the information stored in the Trigger and Data Editor of the Starcraft Editor. If you would like to volunteer your talents, please contact me.
